Crowd Control: Streetcorner Tug-of-War

Programmed a networked installation in which people on opposite sides of the street played against each in a virtual tug-of-war game

Technologies & Languages

Technologies: Unity 3D game engine, UnityScript (Javascript)

My Role

  • Concept development
  • Programming
  • QA testing
  • Monitoring during live deployment on the street
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Project details

I had the pleasure to create a few very fun interactives for a show Called Crowd Control, that attempts to examine human behavior and change it in humorous and creative ways.

Tug-of-War

This episode of Crowd Control was looking into fun ways to prevent jaywalking. Using tablet computers in custom built housings mounted on street light poles and the Unity 3D game engine, I developed a networked tug-of-war game that allowed people on opposite sides of the street to play against each other while waiting for the light to change.

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