As a developer, I have enjoyed building immersive interactive multimedia exhibits. I am currently targeting opportunities where I can leverage this experience and enthusiasm towards building engaging web applications.
Technical Skills and Applications
PRIMARY: Javascript, React, Redux, HTML, CSS, Express, Sequelize, PostgreSQL,
OTHERS: Unity 3D Game Engine, Adobe AIR, Processing, MS Office/Apple iWork Suite, Some Ruby, Photoshop,
HARDWARE: Phidgets, Arduino, IPac Ultimarc, Happ Controllers, Kinect Motion Sensor, 3D Printing
Project Highlights
MEEDLE • GRACE HOPPER PROGRAM • Javascript, React, Redux, Google Maps API, Webpack, PostgreSQL
Co-programmed front and back end of a responsive web app that helps busy friends coordinate and meet up in real time.
NFL PREDICTIVE GAMING MINI GAMES • XPERIEL • ROX Proprietary no-code platformview project
Built short activities that increased fan engagement while playing our Predictive Gaming app, allowing them to rack up extra points in their quest for prizes. Games included a Trivia app stacked with over a hundred team specific questions, a hangman style game called Words, and a Memory game where players race the clock to match images specific to each team and its sponsors.
AR CANNON • XPERIEL • ROX Proprietary no-code platform
Built a branded, location aware augmented reality games where sports fans use their cell phones to catch animated projectiles, like T-shirts or basketballs shooting from virtual cannons displayed on centralized stadium screens.
BUILD A RAINBOW • GULLIVER'S GATE • Adobe AIR Platform
Wrote the game play and electronics control software for an interactive kinetic sculpture, inspired by the iconic "Building A Rainbow" poster and built by Moey Inc., where 3 users work together to assemble a rainbow by successfully completing an arcade style challenge.
WILD MINDS INTERACTIVE iBOOK • NY HALL OF SCIENCE • Apple iBooks
Programmed interactive Javascript widgets for an iBook adaptation of the Wild Minds exhibit, exploring the intelligence of animals.
Winner of the Bronze Media and Technology MUSE Award in the Education and Outreach category, 2017
AUDI WORLD CUP SCOREBOARD • AUDI • JUNE - JULY 2014 • AUDI • Adobe AIR Platform
Programmed the headlight control interface for giant scoreboard made of 28 Audi A8 cars stacked in a 9 x 5 grid of shipping containers.
Videos: https://vimeo.com/153016832, http://www.youtube.com/watch?v=MG3bR-21JKM
YOU ARE THE OUTFIELDER • NATIONAL MUSEUM OF AMERICAN JEWISH HISTORY • Unity 3D Game Engine
Programmed a 3D game incorporating live motion tracking via Kinect. Visitors catch virtual fly balls from famous historical baseball players.
BATTLE OF BLACKWATER BAY EXPERIENCE • GAME OF THRONES EXHIBITION • Unity 3D Game Engine
Programmed an arcade style game combining an on-screen experience with a physical interface of fabricated bows & arrows.
Work Experience
XPERIEL • INTERACTIVE PRODUCER • 2017 - 2020
- Built immersive experiences using Xperiel's Rox graphical programming language and development environment.
- Collaborated with product, graphic design, UX and engineers at various stages of production process to strategize the development of our experiences.
- Trained new employees and non-developers in the use of our platform. Worked with the team to develop platform education exercises.
- Monitored and maintained production deployments. Assisted in pre-release testing of experiences.
- Provided feedback and testing to improve platform and development environment features, and implementation efficiency
FREELANCE MULTIMEDIA PROGRAMMER • 2005 - 2017
- Built solid thoroughly tested multimedia applications from requirements docs and info from client consultations .
- Effectively resolved technical, design, and logistic challenges and delivering a wide variety of immersive and engaging projects.
- Collaborated with designers, and fabricators on concept development, interface design, user testing. Clients include: Audi, Game of Thrones Traveling Exhibit, Museum of Math, The Constitution Center, Childrens Museum of Manhattan.
TIERTIME USA • ONLINE STORE DEVELOPMENT, 3D PRINTING TECH SUPPORT AND REPAIRS • 2014 - 2016
- Built and maintained Tiertime’s USA online store using the open source e-commerce platform OpenCart.
- Repaired 3D printers and wrote technical support documents on use and maintenance of 3D printers.
AMERICAN MUSEUM OF NATURAL HISTORY • SENIOR MULTIMEDIA PROGRAMMER • 2000 – 2008
- Combined emerging technologies and DIY solutions to conceive and develop popular immersive hands-on exhibits
- Programmed 24 permanent and traveling interactive exhibitions, physical installations and kiosks.
- Collaborated with curators, scientists, designers, on all phases of production from ideation, interaction design. development, and user testing,
- Researched and harnessed upcoming technologies and improvised new ones as needed to achieve our goals
Education
Fullstack Software Engineering Immersive, Grace Hopper Program at Fullstack Academy, 2021
Master of Science in Human Nutrition, University of Bridgeport, 2010
Master of Professional Studies in Interactive Telecommunications, New York University, 1997
Bachelor of Arts in Communication Studies, University of California, Los Angeles, 1993
Non-Technical Certifications
Level 2 Coastal Kayak Instructor, American Canoe Association, 2016
Level 1 Standup Paddle Board Instructor, American Canoe Association, 2017