Prototype arcade style game designed to test the limits of our low-code development environment, modeled after the classic Space Invaders game.
Technologies & Languages
Xperiel's RWW platform and Rox development environment
My Role
- Led all aspects of development from conception to deployment
- Designed the game UI and UX
- Designed simple swipe and tap based interface to control the player character
- Created an animation and collision detection system that handled multiple simultaneously moving objects, which had not previously been achieved in our system.
- Collaborated with designer to skin with fun and engaging graphics
- Extensive testing, iteration and refactoring to eliminate crashing, optimize performance, and ultimately produce a playable game that pushed the boundaries of our platform.
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